A Geometry Collection with Removal-On-Break, after breaking and shrinking until vanished, will reset to the original state (full-size and unbroken) if we toggle between Fullscreen and Windowed while ...
This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...
Attempts to Launch On to or Package for iOS fail with: LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabled to build Project C:/Pr ...
Using iterative cooking should only cause new or changed content to be cooked but in the Unreal Frontend, content is cooked every time, despite nothing being added or edited. Logs from two subseque ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
UnrealTraceServer built on a Rocky 8 machine yields a binary that depends on versions of glibc and glibcxx higher than the 2.28 version provided by Rocky 8.$ ldd UnrealTraceServer./UnrealTraceServer ...
This is an early trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. Sour ...
[2024.08.30-22.12.22:384][ 73]LogWindows: Error: appError called: Assertion failed: CurrentGPUVirtualAddress != 0 [Link Removed] [Line: 659] Disabling shader optimisation can crash the editor when ...
Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...
This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...