[Quartz][Crash] - Subscribing to All Quantization Events and then playing a sound on all Quantization boundaries crashes the editor

UE - Audio - Quartz - Jun 3, 2021

Hit this when I made a blueprint and Subscribed to ALL quantization events instead of the one I was interested it and tried to use all of them as my Quantization Boundary. The alt title of this bug ...

Menus flash when being opened with application scale adjusted

UE - Editor - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

Decals can't use TransformLocalPositionToWorld material node

UE - Graphics Features - Jun 1, 2021

Likely we just need to create a new macro to enable TransformLocalPositionToWorld and TransformLocalPositionToPrevWorld in alternative use cases such as this. ...

Nanite meshes swap materials during simulation

Quixel - Jun 1, 2021

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.   T ...

Motion blur does not work with ray traced translucency enabled

UE - Graphics Features - Lumen - Jun 1, 2021

MergeActors Proxy Tool Outputs Incorrect Result with HISMC

UE - World Creation - Worldbuilding Tools - Merge Actor - Jun 1, 2021

Running the MergeActors proxy tool on an actor that has an HISMC and both its scale and rotation changed will output a proxy incorrectly. ...

[CrashReport] FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn

UE - Rendering Architecture - RHI - Jun 1, 2021

Generated from CrashReporter ...

game terminated on android device when connect or disconnect usb dongle

UE - Platform - Mobile - Jun 1, 2021

The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...

[Feature Request] Allow custom node to access the functions in MaterialTemplate.ush

UE - Graphics Features - May 31, 2021

For example, If you try to call GetMaterialOpacityMaskClipValue() from a custom node, the editor will report a compilation error, as shown in the attached image.[Link Removed] [SM5] /Engine/Generat ...