This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...
Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...
Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start. This does not occur in 4.27 ...
LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit. This does not ...
If the Wait Task is completed for the first frame, it may not return to the root node even after Finish. This can be avoided by increasing the wait time of the Wait Task (see CaseOK.mp4). When this ...