This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...
From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...
When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...
Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed]) If rebuilding the Nanite data, the bug gets fixed until the user sta ...
Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...
When a "Water Body River" is added to a Scene with a Landscape, eleven Render Targets are allocated for the water rendering. These Render Targets are sized according to the resolution of the Landsca ...
Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...
Sequencer Actor Transforms are not offset when the level is moved in World Composition ...
Selecting tiles within the Tile Sheet Editor becomes laggy after changing the size and spacing of the tile set. ...
When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...