We've noticed after upgrading our heavy Paper2D project to 4.22 that tilemap performance has been massively degraded compared to previous versions. After some digging we found out that it's due to a ...
It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...
This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Use ...
Constraints (UTickableConstraint) are usually created throuh the "Animation" tab available in the Editor's "Animation Mode". When created through that interface while Sequencer is open, the internal ...
MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...
This is a somewhat common crash that has existed since at least 4.14.. It appears related to an Undo operation on geometry. User DescriptionsUndoing a move of a boxbrush wall and staircaseundoing i ...
Certain materials no longer compile in InfiltratorForward with Forward Shading enabled. These materials were not having this compile issue in //UE4/Main @ CL - 3231640 which is the CL before Dev-Ren ...
This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...
Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Rea ...
This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Jiras for similar callstacks in ...