Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...
A licensee reported that the Player Collision viewmode is not properly showing collision for Instanced Static Meshes. Is there a change they can make to display this collision as well? [Image Rem ...
Sound cue is looping when stopped on top of the landscape. ...
This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...
Please see the UDN for a potential fix/workaround description. ...
In the case of "Reimport Base Mesh + LODs", there is no crash. ...
Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...
This appears to be an issue with Lumen, with some off-screen information making its way on-screen during an upsampling pass. We checked a Renderdoc capture and that is where it seems to come from. ...
Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...