If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...
The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled. ...
Trying to change game mode settings after restarting the editor will cause the editor to crash. ...
Packaged HTML5 games are not running on FireFox 32-bit Version 37.0.1; Some projects will also provide you with a scripting error that appears when you attempt to run the game on 37.0.1 Spoke with ...
The editor window is slightly bigger each time you open the same project. This doesn't persist over to any other project. I also checked in 4.8 from p4, this also occurs in: 4.8 /UE4/Promoted-CL ...
After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...
When the user enters immersive mode by hitting f11 and then opens the material editor, (which opens tabbed in the editor underneath the immersive display)The engine crashes when hitting attempting t ...
When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...
If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...