Speedtree shader node broken in a Shipping package.

UE - Graphics Features - Jul 6, 2018

I attached the 4.19 and 4.20 version of the project. The trees have no leaves when packaging with Shipping in 4.20 preview 5. It works fine in 4.19. ...

Android + Bluetooth Mouse: Hover events and Get Mouse Position on Viewport not working

UE - Platform - Mobile - Jul 11, 2018

No hover events firing when using a bluetooth mouse on android. Tested with 4.20p5 CL# 4173645 4.21 CL# 4179794 ...

Foliage: Speed tree wind is reset for every add/remove/update on instances

UE - World Creation - Worldbuilding Tools - Foliage - Jul 10, 2018

Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...

Copying an instance of a blueprint actor that has an extra, non-default element in an array does not copy that extra element

UE - Gameplay - Blueprint - Jul 16, 2018

Copying a blueprint instance that has an array does not copy any elements added to that array directly on the instance and only copies the blueprint's default array elements This worked in 4.13 and ...

Asset values change when the Editor is out of focus when using Maya or Web Browser

Tools - Jul 18, 2018

When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...

Cannot build a project containing a UFUNCTION that takes a pointer to a deprecated component as a parameter

UE - Foundation - Core - Jul 18, 2018

If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...

PublicIncludePaths array in a 4.20 plugin looks for the include path in relation to the Engine instead of the plugin

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 23, 2018

A plugin created in 4.19 automatically includes an entry for the plugin's Public directory in the PublicIncludePaths array in the Plugin.Build.cs file. Plugins created in 4.20 no longer automaticall ...

Generate Project files does not add Intellisense include paths for .generated.h files

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jul 23, 2018

Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...

Can't import FBX animations

Tools - Jul 23, 2018

When importing Animation FBX files into 4.20 the following error is received: "Failure to Import - Mesh contains root bone as root but animation doesn't contain the root track." The importing proce ...

An event with Soft Class Reference as an input that is not set causes package to fail with Nativization

UE - Gameplay - Blueprint - Jul 25, 2018

Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...