TMap entries are removed on Blueprint compile when using struct as key

UE - Gameplay - Blueprint Compiler - Oct 10, 2019

Map entries are removed on Blueprint compile when using struct as key.  ...

Event Blueprint Initialize Animation executes multiple times per instance per frame

UE - Anim - Runtime - Anim Blueprints - Oct 10, 2019

When editing the default values of a BP using an ABP, the ABP's initialize event will be triggered multiple times in a single frame.  ...

Screen Renders Black in a Packaged AREnvProbe Project

UE - Platform - XR - Oct 10, 2019

After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...

UCharacterMovementComponent OldVelocity is pre-additive while Velocity is post-additive

UE - Gameplay - Player Movement - Oct 10, 2019

In UCharacterMovementComponent code such as PhysFalling, RestorePreAdditiveRootMotionVelocity is called before FVector OldVelocity = Velocity; leaving OldVelocity in a pre-additive state making furt ...

HLSLCC crashed on parsing UAV related instruction

UE - Graphics Features - Oct 10, 2019

1.glsl_type with image was not fully inited with HlslName field set, causing the crash 2.seems many types of op are not support by current hlslcc, cause error msg. e.g. RWTexture2D.Load[Image Remo ...

Screen tearing with ARKit enabled applications

UE - Platform - XR - Oct 9, 2019

Screen tearing occurs when navigating the device around the AR space. ...

Unable to delete levels with Particles in them

UE - Gameplay - Oct 9, 2019

The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...

Duplicating a static mesh with foliage attached breaks connection

UE - World Creation - Worldbuilding Tools - Foliage - Oct 9, 2019

GetClassDefaults node retains 'hidden' references to original default.

UE - Gameplay - Blueprint - Oct 9, 2019

Need to add calls to Super::PinConnectionListChanged() and Super::PinDefaultValueChanged() in K2Node_GetClassDefaults.cpp. ...