"Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components!" when QA-PostProcessing is opened with -game

UE - Niagara - Oct 8, 2019

The following warning will be present when running QAGame QA-PostProcessing with -game:LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components! ...

Edited properties of replicated components created via the "AddComponent" BP node aren't correct on clients

UE - Networking - Oct 8, 2019

When properties are customized on an Add Component node, and the component is replicated, the client will create the component without the customized properties. This is likely due to subobject repl ...

Mesh Paint can fail to find vertices using physics collision query

Tools - Oct 8, 2019

Mesh paint is for painting the vertices of a mesh, but in part uses physics collision queries to detect hits and search for vertices. (see FMeshPaintGeometryAdapterForSkeletalMeshes::LineTraceCompon ...

Linear color preview for the default opacity appears incorrect

UE - Editor - UI Systems - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Converting a big function to a custom event places the nodes in a messy location

UE - Gameplay - Blueprint - Oct 8, 2019

The nodes of a big function are placed over the custom event node and other nodes in the Event Graph when the function is converted to an event. ...

Remove Ant from Android supported build systems

UE - Platform - Mobile - Oct 7, 2019

We now only support Gradle for Android; Ant is fully depreciated. ...

Cull Distance Volumes Affecting Actors After Being Deleted

UE - Graphics Features - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Crash when placing a native UserWidget in a panel within another UserWidget

UE - Editor - UI Systems - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Editor Freezes when trying to drag a subfolder with a numerical name higher in the hierarchy than its root folder

Tools - Oct 7, 2019

When trying to move a subfolder out of its root folder it will cause the editor to freeze if the subfolder has a numerical name. ...