The following warning will be present when running QAGame QA-PostProcessing with -game:LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components! ...
When properties are customized on an Add Component node, and the component is replicated, the client will create the component without the customized properties. This is likely due to subobject repl ...
Mesh paint is for painting the vertices of a mesh, but in part uses physics collision queries to detect hits and search for vertices. (see FMeshPaintGeometryAdapterForSkeletalMeshes::LineTraceCompon ...
The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...
The nodes of a big function are placed over the custom event node and other nodes in the Event Graph when the function is converted to an event. ...
We now only support Gradle for Android; Ant is fully depreciated. ...
Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...
The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...
When trying to move a subfolder out of its root folder it will cause the editor to freeze if the subfolder has a numerical name. ...