Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...

[CrashReport] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]

Tools - Jan 19, 2018

Comments from user:crashes when trying to type "dynamic" into the console tab I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro. ...

Crash using Oculus Hand Component

UE - Platform - XR - Apr 29, 2022

Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...

[CrashReport] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [smenuanchor.cpp:372]

UE - Editor - UI Systems - Slate - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 361 ...

Crash Generating Proxy Mesh with Transition Screen Size set to 1

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...

Crash when exiting PIE after execute demorec command

UE - Networking - Jun 8, 2018

This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...

Editor crashes after redoing the addition of a component to a static mesh actor

Tools - May 30, 2017

This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...

Crash importing alembic asset over itself after saving it in Content Browser

UE - Gameplay - Aug 9, 2016

Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...

[CrashReport] UE4Editor_BlueprintGraph!UK2Node_VariableGet::IsValidTypeForNonPure() [k2node_variableget.cpp:323]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...