OnTextChanged not called for UEditableTextBox / UMultiLineEditableTextBox when text is set programmatically

UE - Editor - UI Systems - Sep 29, 2025

When calling SetText() on a UEditableTextBox or UMultiLineEditableTextBox, the OnTextChanged delegate is not triggered. This regression was first reported in UE 5.3 and acknowledged previously in UD ...

GAS: Duration GameplayEffects applying same GameplayCue tag will on authority end all on-going GameplayCueNotifies when first cue expires

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

When multiple duration GameplayEffects apply a GameplayCue with the same tag, the network authority game instance (standalone & servers) will remove all GameplayCues with that tag from the AbilitySy ...

Shadow flicker with dynamic lighting at low cascade levels when FOV changes

UE - Graphics Features - Sep 1, 2017

When using low shadow settings there is a flicker that occurs when changing a camera FOV, the flicker will end as soon as the FOV has finished adjusting to the new FOV. This can occur when:Using a ...

Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

NvEnc API creation failed in 4.24.1 with M60 card on AWS EC2 instances.

PixelStreaming - Dec 24, 2019

i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card).  I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

UE - Simulation - Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

PhysicsBall BP not updating location with Collision volumes

UE - Simulation - Physics - Feb 2, 2017

PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...

Selection Highlight cannot be disabled for Skeletal Meshes

Tools - Feb 7, 2017

Selection highlight cannot be disabled for Skeletal Meshes. They will always have the outline selection and some tinted selection over their faces. Static Meshes do not exhibit this behavior. This ...

Material Stats returning Incorrect Sampler and Instruction Counts

UE - Graphics Features - Mar 9, 2017

When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...