Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...
Occurring on all native platforms. ...
After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The array for Vector Parameters isn't getting populated when called from a Dynamic Material Instance. ...
When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...
When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...
There is no sound in the movie play in iOS, built with 4.16 GitHub source code version. you can simply reproduce using attached sample project. This is reproduced in iPhone 5s(10.3.1) iPhone 6(iOS ...
This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...
Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...
When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...