After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...
When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...
When using the text search in Blueprints the arrow key functionality is lost if there is a misspelling or when a search produces no results. This worked normally in 4.19 and below. ...
A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...