Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

UE - Platform - Apple - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys

Tools - May 20, 2015

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys ...

Enabling wifi while a game is running causes the Lenovo S939 to freeze or crash

UE - Platform - Mobile - Jan 5, 2016

When turning on the wifi connection on the device, the game either crashes on the device or it'll freeze for about 15 to 30 seconds. Devices: 5231_S939 (ARM Mali-450 MP4; 4.4.2) - occurs on 2894_G ...

Actors attached to a Child Actor Component do not replicate movement on the Client

UE - Networking - Oct 20, 2015

Actors attached to a Child Actor Component do not replicate movement on the Client. User's test project attached. Reproduced in 4.9.2 binary and Main (CL 2735029) ...

Cannot import multiple assets to content browser at once on Linux

UE - Platform - Linux - Apr 9, 2015

When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...

Create Comment from Selection Option Not Working in Behavior Tree

Tools - Jun 8, 2016

In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...

EditableTextBox is not updated in Android device until pressing it when emptying it with blank text and SetText node.

UE - Platform - Mobile - Dec 7, 2016

EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...

Multiple overlapping reflection captures cause graphical artifact on Mac

UE - Graphics Features - Dec 16, 2016

There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...

Warning spam on opening a level that contains actors with a childActor component

UE - Gameplay - Mar 9, 2017

When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...

Compile error when connecting Literal enum node to Enum container Map type

UE - Gameplay - Blueprint - Mar 9, 2017

Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...