HLOD dialog is reporting a fatal error while trying to build HLODs

UE - World Creation - Worldbuilding Tools - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...

OnComponentHit Event is not triggered when hit by a spawned actor with simulate physics enabled for WheeledVehiclePawn with BoxCollison

UE - Simulation - Core - Feb 20, 2023

BoxCollison's OnComponentHit event is not triggered when BoxCollison hits a spawned actor with simulate physics enabled. The event is triggered if the same actor has been placed in the level beforeh ...

Eyeball appears opaque on project launch

UE - Graphics Features - Feb 21, 2023

DX12/SM6 Sampler Counts increased for empty materials between 5.1 and 5.2

UE - Rendering - Architecture - Materials - May 19, 2023

While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...

Material previews in the content browser display the default material checkerboard

UE - Rendering - Architecture - Materials - Nov 16, 2023

Occasionally material and material functions previews in the content browser are displayed with the default material checkerboard, perhaps due to shaders not being compiled. UDN users are also expe ...

Crashing when toggling maps containing Color Correct Regions

UE - Virtual Production - Rendering - Color - Nov 19, 2024

When maps with Color Correct Regions are streamed into another map have their visibility toggled during runtime, it will cause a memory access violation and crash the editor. ...

Landscape component's LODBias settings is ineffective

UE - Graphics Tools - Terrain - Landscape - Jan 7, 2025

[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]Ryan Bickell – 2025-01-07 10:54:10 UTC Hello and happy new year! I'm messing with the Landscape component LODBias sett ...

[Interchange][FBX] Bone orientation is different between legacy and interchange import with the ForceFrontXAxis

UE - Editor - Content Pipeline - Import and Export - Jan 16, 2025

When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...

MeshPaint textures don't work when r.VT.SplitPhysicalPoolSize is set

UE - Rendering - Architecture - Mar 21, 2025

Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...