This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...
On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...
Alternatively use BP_ParentClassIsMissingType in QAGame ...
UI appears to support EventDispatcher reordering, however reordering does not occur. ...
RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter. Note: Renaming the parameter to another name, and t ...
The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...
The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...
It appears to be an issue with persistence and the sequencer. If the level is saved and reloaded without opening the sequencer all hierarchy is fineif you open the sequencer, then save the level, ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...