# copy the emitter enabled state.
 enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod)

It stores the state well, but it seems to be a variable that is not actually being used.

Steps to Reproduce

1. Enable 'Cascade To Niagara Converter' Plugin
2. Make one Particle System.
3. After adding several emitters, disable only one.
4. Right-click on the Particle System and click 'Convert To Niagara Sysgem'
5. Check the emitter status in the converted Niagara System

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ComponentUE - Niagara
Affects Versions4.264.275.0
Target Fix5.1
Fix Commit22077920
Main Commit22087352
Release Commit22077920
CreatedOct 5, 2021
ResolvedSep 19, 2022
UpdatedAug 2, 2023
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