In CascadeToNiagaraConverter.py
# copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled)
It stores the state well, but it seems to be a variable that is not actually being used.
1. Enable 'Cascade To Niagara Converter' Plugin
2. Make one Particle System.
3. After adding several emitters, disable only one.
4. Right-click on the Particle System and click 'Convert To Niagara Sysgem'
5. Check the emitter status in the converted Niagara System
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130683 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.26, 4.27, 5.0 |
Target Fix | 5.1 |
Created | Oct 5, 2021 |
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Resolved | Sep 19, 2022 |
Updated | Aug 2, 2023 |