# copy the emitter enabled state.
 enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod)

It stores the state well, but it seems to be a variable that is not actually being used.

Steps to Reproduce

1. Enable 'Cascade To Niagara Converter' Plugin
2. Make one Particle System.
3. After adding several emitters, disable only one.
4. Right-click on the Particle System and click 'Convert To Niagara Sysgem'
5. Check the emitter status in the converted Niagara System

Have Comments or More Details?

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ComponentUE - Rendering - Niagara
Affects Versions4.264.275.0
Target Fix5.1
CreatedOct 5, 2021
UpdatedApr 27, 2022