Seems like failure to init SDL device is not being properly propagated and something on the higher level keeps pushing commands to the (non-existent?) audio thread. Paging also [Link Removed] and [ ...
Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations ADDITIONAL NOTES: Have tried to eliminate the lagging through locking source and target w ...
When adding the first person template (bp or code) as a feature pack, an error occurs stating "Unable to read file" and a warning "failed to import". ...
When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...
Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...
slack discussion: [Link Removed] ...
This is general for any UV channel past what the static mesh has, rather than specifically for UV channel 1. ...
PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node. ...