Projects saved outside of default folder do not show up in Project Browser on Linux

UE - Platform - Linux - Jun 17, 2015

If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...

Include Render Pass name as variable in Filename Format field

UE - Anim - Sequencer - Jan 4, 2016

When outputting with Custom Render Passes, the Render Pass is automatically added at the end of the output frame file name. We have a few variables that we can control in the FileName Format sectio ...

Crash in Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node

OLD - Anim - May 26, 2015

Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...

Variables in other blueprints cannot be accessed in the context menu

UE - Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...

Project Crashes on UAIPerceptionComponent::RegisterStimulus()

UE - AI - Apr 26, 2016

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an array of size 2 Source Context: 363 return OwnerController->GetPawn(); ...

Duplicated Matinee Actors cause compile errors with Controllers in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will s ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Question marks are converted to %3F when used in the Launch URL node on an iOS device

UE - Platform - Mobile - Nov 8, 2016

When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...