Launching iOS build from Xcode fails after initial install

UE - Platform - Apple - Feb 21, 2024

Xcode has an issue with repeated launches onto an iOS device.  After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue.  A work ...

SubobjectDataSubsystem functions do not show up in blueprint editor.

UE - Gameplay - Blueprint - Apr 15, 2024

Licensee was not able to access SubObjectDataSubsystem functions from their blueprint editor, as the functions (such as "GatherSubobjectDataFromInstance") did not show up in the right-click menu and ...

Lumen artifacts on splitscreen during camera cuts

UE - Graphics Features - Lumen - Apr 18, 2024

A UDN licensee has pointed out that they are seeing unresolved Lumen reflection artifacts when they are running their game in split-screen mode. A video of this behavior is found in the Related tab ...

Local fog volume rotation causes offset issues at high world position values

UE - Graphics Features - May 20, 2024

Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely ...

Displacement + TAA causes "vibrating"/"buzzing" artifacts

UE - Rendering Architecture - Jun 4, 2024

There is a buzzing artifact on shadows that is seen in the provided test project. The problem seems to be far more subtle when VSM is turned off. Licensee mentions that turning r.Velocity.ForceOutpu ...

"Assertion failed: CellIndex < CellIndexMax" when there are a lot of HISM foliage in a level

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2024

Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...

Blueprint array nodes do not display comments

UE - Gameplay - Blueprint - Mar 6, 2015

When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...

Too large project icon image causes engine to crash

Tools - Apr 27, 2015

The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...

Components and Actors attached to physics objects (with weld) are not solidly attached

UE - Simulation - Physics - Jul 2, 2015

Components and Actors attached to physics objects are not solidly attached. The child actor tends to float around in relation to the parent. Occurs even when using a "Weld" attachment In the exam ...

Crash when renaming AnimGraph function in AnimBP

OLD - Anim - Apr 17, 2015

When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...