PreviousDesiredLoc and PreviousArmOrigin do not update with World Origin Shifting

UE - Gameplay - Sep 14, 2015

Currently, PreviousDesiredLoc and PreviousArmOrigin are not updated when the world origin is updated, which causes camera lag to snap the camera to its new position instead of smoothly transitioning ...

Access None errors creating log spam in user's project when editing BP

UE - Gameplay - Blueprint - Mar 16, 2015

Access None errors creating log spam in user's project when he is editing the BP. This causes a gradual, but significant, increase in the Editor's memory usage. It appears to occur with a a refere ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

Tutorials Window appears after selecting "Don't Remind Me Again"

Docs - Feb 26, 2015

Tutorials window appears after selecting "Don't remind me again" when you right click the icon. See forum URL ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

'Launch On' feature for iOS is causing the build to fail from a Mac

UE - Platform - Mobile - May 15, 2015

If you use 'launch on' for a template project, when using a Mac, The build will fail for an iOS device. Tested this issue on a Windows machine and the error does not occur. I have attached the b ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

UE - Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...

The Show Collision console command does not update to show collision on newly spawned actors

Tools - Oct 29, 2014

Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...

Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...

Spawn Actor from Class does not compile correctly when calling a child blueprint from a parent blueprint

UE - Gameplay - Blueprint - Dec 19, 2014

Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...