TRASH_Comp in Octree that missing unregister

UE - AI - Navigation - Feb 25, 2025

the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...

Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

UE - World Creation - Worldbuilding Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...

Cannot compile project with dedicated server in 4.8

UE - Networking - Jun 23, 2015

If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...

Child Actor Component references are not sent to the Server through a Run on Server RPC

UE - Networking - Nov 9, 2015

Child Actor Component references are not sent to the Server through a Run on Server RPC. Test project attached. Reproduced in 4.9.2 binary and Main (CL# 2758903). ...

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project

UE - Gameplay - Blueprint - Mar 1, 2015

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...

Clear Timer node does not stop a looping timer

UE - Gameplay - Feb 16, 2015

Setting a Clear Timer node does not stop the named function from firing. ...

Split Struct Pin on a Function output will return a compiler error

UE - Gameplay - Blueprint - Jan 13, 2015

Split Struct Pin on a Function output will return a compiler error: Error Pin New Param 1 X named NewParam1_X doesn't match any parameters of function NewFunction_0 Error Pin New Param 1 Z name ...

Lightmaps on Mobile Devices Appear Dirtied and Pixelated

UE - Platform - Mobile - Jun 19, 2015

Baked lighting on mobile has dirtied or pixelated lightmaps. When testing this issue I attempted to change various settings within the 'Lightmass' section and the changes made did not have much effe ...

Cannot change color and opacity via animation key frames for text blocks in UMG

Tools - Nov 12, 2014

Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...

Color bubble has no effect in an Event Graph

UE - Gameplay - Blueprint - Feb 24, 2015

If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...