Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...
When turnning a moving character into ragdoll, it freeze a bit with TickPhysicsAsync on. If we log the character's pelvis position, it seems jump backward in the first few ticks. Also, it only happ ...
When launching/playing a game in windowed mode, the lower resolution settings remain when using the command "r.setRes 1920x1080f." The user is saying for example if he runs the command "r.setRes 64 ...
A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...
Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
Decals are not being captured by environment reflections. Last working in 4.20.3 ...
This is a regression from 4.24.3 (CL-11590370). SSR begins to flickers when AA is disabled when moving around the scene. This was reported and tested in 4.25 (CL-13144385) and reproduced in Main 4. ...