A licensee reports that their large map has a 10s cost in the AssetRegistry when resaved. They took a profile and found the cost is mostly in LoadCalculatedDependencies for the map, and most of that ...
Info from the user: "This is super basic, only just started to build the scene. I have modeled in Vectorworks 2024 Architect and imported it into Twinmotion via the export and not the live link. The ...
When a running search in all blueprints is closed, it may prevent an AsyncTask used to return the look up FText's from StringTables from running on the game thread, leading to a deadlock. When the ...
Normally a warning appears to confirm references to an actor will be deleted. If the references are unloaded then no warning will appear. ...
Something is wrong with the TargetInfo.json file generated when they are some Marketplace plugin installed. The client reported this workaround: Backup the plugins found in Engine\Plugins\Marketp ...
Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...
This crash is caused by how source control history is managed and shown. In this specific case the source control software is Perforce. As written in the repro steps, it can happen to any uasset tha ...
Reproduction rate: 5/5 Regression check: No, this also occurs in 5.4.2. Please note that this issue only reproduces with the Gamepad Face Button Bottom and does not occur for any other gamepad butt ...
Since UE5.4, it has been reported that if there's a class derived from UEditorUtilitySubsystem, the program crashes when the editor exits. This is because the code added in CL30853505 accesses freed ...