UMG Animations Scale Retainer Boxes When Only Translating them

UE - Editor - UI Systems - Feb 28, 2020

When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...

Array inputs in Custom Events cause a compiler "note"

UE - Gameplay - Blueprint - Sep 1, 2015

Array inputs in Custom Events cause a compiler "note". On compile, "NOTE" is added to the node, and this appears in the Compiler Results: "Info No value will be returned by reference. Parameter 'Lis ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

"Convert to Blueprint" removes ability to edit component properties

UE - Gameplay - Blueprint - Dec 4, 2018

As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...

Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

2 minute hang and high memory usage when adding assets with large textures

UE - Foundation - Core - Cooker - May 28, 2015

2 minute (or more) hang and high memory usage when adding assets with large textures. The memory increase can be up to 3 or 4 GB when none of these assets(or referenced assets) take up nearly that ...

Editor movement control regression

Tools - Jul 8, 2015

Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

UE - Editor - Content Pipeline - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...

Using variations on the 'shot' console command closes iOS project on device

UE - Platform - Mobile - Jul 6, 2015

Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...

Naming an Event Dispatcher the Same as an Overridable Function Corrupts the Event Dispatcher

UE - Gameplay - Blueprint - Oct 21, 2015

Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...