-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...
Code Signing Error: ACS_BPm has conflicting provisioning settings. ACS_BPm is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specif ...
This appears to be a regression as the issue does not occur in 4.17. When setting the windows scaling to anything greater than 100% the tile map selector from Paper2D is off. Clicking on the tile ...
No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...
No user comments in crash group ...
No user comments in crash group 450 NewHeight = FMath::Max( NewHeight, FMath::Min( OldHeight, MinRetainedHeight ) ); 451 } 452 453 if (IsMaximized()) 454 ...
There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...
This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in ...
UI appears to support EventDispatcher reordering, however reordering does not occur. ...
When running a Dedicated Server in PIE while using RVO, the Player character doesn't move at all. When RVO is disabled the Player is able to move but it is laggy. ...