Crash when spawning actor with no viewport initialized

UE - Editor - Workflow Systems - Nov 22, 2023

If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered at least once), and that actor has no specific Factory ...

Modeling Mode Vertex Paint Color values are incorrect

UE - Graphics Tools - Modeling Tools - Nov 12, 2024

There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...

[CrashReport] Assertion on Mac in FCocoaRunLoopSource

UE - Platform - Apple - Jun 14, 2017

This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks()

UE - Foundation - Core - UObject - Jun 29, 2017

This is a common crash occurring for users in 4.16. It is spread out among around 60 different CrashGroups in CrashReporter, because every case has a slightly different callstack. This appears to ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

Crash when attempting to change the parent of a material instance constant through editor scripting

UE - Rendering Architecture - Materials - Apr 9, 2025

The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

[CrashReport] UE4Editor_Kismet!FBlueprintGraphArgumentLayout::OnArgNameChange()

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.16 and has been occurring since at least 4.14 affecting more than 300 unique users. User Descriptionsi made a macro called IsolateYaw and set the input t ...

[CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>()

UE - Graphics Features - Oct 27, 2017

This is a 4.18 Mac/Metal crash that has occurred for a few users. It appears related to the Forward Renderer. Callstack from Log[2017.10.27-06.10.08:809][261]LogMaterial: Missing cached shader map ...

Editor crash when a Breakpoint is added to a Widget's Tick function

UE - Editor - UI Systems - Aug 18, 2017

Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...