FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...
Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. ...
Specifying a object type variable in a Sequencer event track payload asserts ...
Using "Fill Data Table from CSV File" node in packaged project crashes instantly. User acknowledges that they are misusing this node and requests that limitations are documented. (Editor only Tool ...
UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...
Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...
Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...
If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...
a fix was proposed in the UDN but it needs to be tested and revised ...
Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...