Metal Mobile Renderer remains checked after disabling it in the Project Settings

UE - Platform - Mobile - Oct 3, 2017

These were not options in 4.17 so not a regression. ...

Use of SpiralBlur-SceneTexture MaterialFunction in translucent material results in compile errors

UE - Graphics Features - May 8, 2020

This appears to be new in 4.25. ...

When the sequencer is shot, the constraint Binding ID becomes an unresolved binding

UE - Anim - Sequencer - May 12, 2021

This problem is not reproduced in 4.25. ...

Redo history is deleted if the user clicks inside the blueprint graph

UE - Gameplay - Blueprint Editor - Aug 16, 2017

Not a regression as it occurs in Release-4.17 ...

Draw Brush Polys is not displayed when Separate Translucency is enabled

UE - Rendering Architecture - RHI - Mar 9, 2020

This is working properly in 4.21.2 ...

Allowed Material Slots in the Sample Static Mesh module is not working properly.

UE - Niagara - Jun 24, 2022

It is behaving correctly in 4.27.2. ...

PlayerController::PlayDynamicForceFeedback called through code does not fire

UE - Gameplay - Input - Feb 25, 2016

Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...

Ensure when Updating Source of Pose Asset in Persona

UE - Gameplay - Jan 5, 2017

This does not occur in 4.14.2 at CL 3241561 ...

Crash enabling Async Scene and opening level in editor

UE - Gameplay - Jan 11, 2017

This is a regression from 4.14.3 at CL 3251583 ...