When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5806860) ...
When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...
Destructible mesh's location will not be updated when added to sequencer directly from content browser, unless two different locations are keyed on the transform track of the mesh. We found the bug ...
When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...