Screen goes black if standalone window loses/regains focus in Oculus Mode

UE - Platform - XR - Dec 10, 2014

If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...

Warning in Github UE4 solution in Visual Studio

UE - Platform - Mobile - Aug 10, 2016

Warnings in the Github UE4 Solution: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "D:\Downloads\UnrealEn ...

WmfMedia: Track switching does not work

Media Framework - Aug 31, 2016

Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...

Listener Position Not Updating when Debugging Sounds

UE - Audio - Nov 18, 2016

Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...

Animation Sequence Timeline is blank and doesn't let you scrub

OLD - Anim - Apr 22, 2016

Animation Sequence Timeline is blank and doesn't let you scrub Regression: Yes, works in 4.11 [Image Removed] ...

Particle light flickering with certain Post Process Settings

UE - Graphics Features - May 23, 2016

Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...

Random Integer Macro causes Build to Fail

UE - Gameplay - Blueprint - Nov 30, 2015

Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried. ...

Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved

Tools - Apr 22, 2016

Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved User Description: If you don't change anything and just load files I've attached, you ...

Editor crash when switching between levels in the content browser

Tools - Aug 26, 2015

Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...

DrawMaterialSimple() disrupts widgets being drawn to the screen depending on widget hierarchy

Tools - Aug 28, 2015

Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...