The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...

Ctrl-Z does not function in Static Mesh Editor

Tools - May 26, 2015

When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor. Also reproduc ...

Cannot hide most Blueprint categories from the Class Settings

UE - Gameplay - Blueprint - Apr 29, 2015

Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...

Depth reading features on devices without framebuffer fetch are relying on undefined behaviour.

UE - Platform - Mobile - Oct 26, 2016

For devices without framebuffer fetch we are relying on undefined behaviour for depth reading with decals, mod shadows and depth reading materials. (ES2 spec: 3.8.6 Texture Framebuffer Attachment). ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

UE - Graphics Features - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Static Mesh Editor material element highlight does not highlight the element

Tools - Jul 18, 2016

If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...

UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it

UE - Editor - UI Systems - Jan 14, 2020

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...

Using Show Mouse Cursor causes mouse to become detached from game window

UE - Editor - UI Systems - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...

Items in the Levels window can no longer be reorganized

Tools - Nov 9, 2017

Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...

Foliage Culling is Broken on Linux

UE - Platform - Linux - Apr 25, 2018

When viewing foliage on Linux it culls in and out as the camera comes closer to it. Also changing the way it is rendered to become grey and transparent (and changing back to normal, perhaps dependin ...