[Link Removed]
Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash.
Repro Rate: 4/4
Tested this in //UE4/Release-4.27 @ CL#18319896 and the user is not able to set the default values, it is a regression!
=== Handled ensure: === Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp] [Line: 88] Cannot create SoftObjectPath with short package name '('! You must pass in fully qualified package names
Results: Editor crashes, hitting an assertion due to an invalid cast.
Expected: User is unable to set the default value of the Soft Object Reference's by utilizing the Details panel.
Simpler Repro:
Ensure:
Error: === Handled ensure: === Error: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp] [Line: 88] Error: Cannot create SoftObjectPath with short package name '('! You must pass in fully qualified package names Error: Stack: Error: [Callstack] 0x00007ffb68831ff3 UnrealEditor-CoreUObject.dll!FSoftObjectPath::SetPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:88] Error: [Callstack] 0x00007ffb6881406c UnrealEditor-CoreUObject.dll!FSoftObjectPath::ImportTextItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:364] Error: [Callstack] 0x00007ffb6857aaf8 UnrealEditor-CoreUObject.dll!UScriptStruct::ImportText() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2802] Error: [Callstack] 0x00007ffb68750142 UnrealEditor-CoreUObject.dll!FStructProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:294] Error: [Callstack] 0x00007ffb683c8b5b UnrealEditor-CoreUObject.dll!FProperty::ImportText() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428] Error: [Callstack] 0x00007ffb44ee2177 UnrealEditor-BlueprintGraph.dll!<lambda_6196c20a08caaa9573a92b755b48f34d>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\CallFunctionHandler.cpp:215] Error: [Callstack] 0x00007ffb44ef2dde UnrealEditor-BlueprintGraph.dll!FKCHandler_CallFunction::CreateFunctionCallStatement() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\CallFunctionHandler.cpp:225] Error: [Callstack] 0x00007ffb44eedd3d UnrealEditor-BlueprintGraph.dll!FKCHandler_CallFunction::Compile() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\CallFunctionHandler.cpp:985] Error: [Callstack] 0x00007ffb3d373fc9 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CompileFunction() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:2484] Error: [Callstack] 0x00007ffb3d375599 UnrealEditor-KismetCompiler.dll!FKismetCompilerContext::CompileFunctions() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:4632] Error: [Callstack] 0x00007ffb61891487 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1383] Error: [Callstack] 0x00007ffb61834107 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:267] Error: [Callstack] 0x00007ffb61833ec0 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3158] Error: [Callstack] 0x00007ffb6583057e UnrealEditor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp:761] Error: [Callstack] 0x00007ffb61945efb UnrealEditor-Kismet.dll!FBlueprintEditor::Compile() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintEditor.cpp:3873] Error: [Callstack] 0x00007ffb6196112c UnrealEditor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] Error: [Callstack] 0x00007ffb6772b018 UnrealEditor-Slate.dll!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:99] Error: [Callstack] 0x00007ffb6780da8b UnrealEditor-Slate.dll!SToolBarButtonBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SToolBarButtonBlock.cpp:384] Error: [Callstack] 0x00007ffb677f0c24 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] Error: [Callstack] 0x00007ffb6788b90b UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464] Error: [Callstack] 0x00007ffb678b2cc6 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389] Error: [Callstack] 0x00007ffb67654034 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4961] Error: [Callstack] 0x00007ffb67636fc6 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] Error: [Callstack] 0x00007ffb676b02de UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] Error: [Callstack] 0x00007ffb676991b1 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5495] Error: [Callstack] 0x00007ffb6768d5dc UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5460] Error: [Callstack] 0x00007ffb67c3a92e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] Error: [Callstack] 0x00007ffb67c29247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] Error: [Callstack] 0x00007ffb67c3ce51 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] Error: [Callstack] 0x00007ffb67c249a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] Error: [Callstack] 0x00007ffc545363ed USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffc545360be USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffbd5266552 InkObj.dll!UnknownFunction [] Error: [Callstack] 0x00007ffc3fae10b8 atlthunk.dll!UnknownFunction [] Error: [Callstack] 0x00007ffc545363ed USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffc54535de2 USER32.dll!UnknownFunction [] Error: [Callstack] 0x00007ffb67c3e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] Error: [Callstack] 0x00007ff756d17114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] Error: [Callstack] 0x00007ff756d30d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff756d30e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff756d33c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff756d45534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff756d486e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffc536d7bd4 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffc5504ced1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149914 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0, 5.0.1, 5.0.2 |
Target Fix | 5.1 |
Created | Apr 21, 2022 |
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Resolved | Jun 23, 2022 |
Updated | Apr 4, 2023 |