Crash when enabling r.HairStrands.Visibility.PPLL

UE - Graphics Features - Mar 10, 2022

Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Some parameters tooltip descriptions are missing

UE - Rendering Architecture - Materials - Oct 13, 2022

The user is shown an "default" tool tip message when hovering the mouse over material parameters. ...

Components copy/pasted from an actor instance's SCS can't be deleted from a Blueprint

UE - Gameplay - Blueprint Editor - Jan 31, 2023

SCS added components pasted from an actor instance in the level editor cannot be deleted from the target Blueprint because the component template has the RF_ArchetypeObject flag. ...

Translucent mesh dissapears when using masked shadows

UE - Graphics Features - Shadows - Jun 7, 2023

This bug appears to be related to pass filtering. To observe correct behavior. In Project Settings->Rendering->Optimizations, set “Early Z-pass” to “Decide Automatically”, and disable “Mask materia ...

OnObjectPropertyChanged Firing Excessively when FText is Bulk Edited

UE - Editor - Jun 28, 2023

If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...