Runtime changing r.VT.PoolSizeScale doesn't resize virtual texture pools

UE - Rendering Architecture - Apr 21, 2023

r.VT.PoolSizeScale should be changeable at runtime so that we can resize VT physical pools for iteration on selecting pool sizes. It works correctly at engine startup but runtime changes have no ef ...

UnrealFrontend does not store the last project used.

UE - Platform - Console - UnrealFrontend - Jun 12, 2024

In pasts unreal engine versions like 5.2 or 5.3, when you loaded a project with UnrealFrontend, the uproject was saved inside the Engine.ini file. In version 5.4 it does not get saved and you need t ...

Editor FPS has significant drop when moving a BSP brush in level with multiple BSPs

UE - AI - Navigation - Jan 8, 2025

Editor performance plummets when moving BSP brushes in a level with several other BSP brushes present. Navmesh regeneration is the main cause as the full bounds for all BSP are used to determine whi ...

Regression of CanJump Function not being accessible in blueprints in 4.8

UE - Gameplay - Jun 26, 2015

When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...

Creating a new project from vault does not save the default location

Tools - May 12, 2015

When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

Clicking "X" close button when prompted to convert a project will still convert the project

Tools - Apr 27, 2015

The prompt window that appears when a project is converted from one engine version to another will "approve" the conversion even if the red "X" is pressed to close the prompt window. ...

The == node is no longer available for Strings

UE - Gameplay - Blueprint - Jun 14, 2015

The == node is no longer available for Strings. Reproduced in 4.8.0 and Main (The == node is no longer available for Strings). This is a regression: the == node for strings existed in 4.7.6 ...

Mousing over component list of an actor with InputComponent causes breakpoint in VS during PIE

Tools - Feb 24, 2015

When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...

Events not native to a blueprint do not show up in My Blueprint panel

UE - Gameplay - Blueprint - Feb 5, 2015

When an event is added to a blueprint if that event is not listed under the "Add Event" section of the right click context menu then it won't show up under the EventGraph in the My Blueprint panel. ...