This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...
Literal Gameplay Tag Container's Return Value does not have ParentTags in 4.17 and 4.18. In 4.16, the value had it. There is same problem in Return node that is Gameplay Tag Container Structure. In ...
A customer found out that the NotificationNumber static variable is never incremented. This results in a constant NotificationIdentifier string when using the same Title. Seems like it should be ...
It will be displayed correctly when launched with XperiaXPerformance. ...
Atmospheric Fog is not displayed as well. ...
When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...
Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...