Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...
A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...
A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...
Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...
User has found an issue where ribbons are rendering with gaps/break in. They say it's only happening in 4.11 and have provided an example asset. ...
The current version of the oculus audio SDK fails to initialize for some clients. We haven't been able to reproduce the problem internally but we're told from Oculus that updating the SDK will fix t ...
Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...
Borders around edit inline items seem wrong. Inline items get their own dark header bar but nothing at the end of the item so it doesn't appear separate from the next property in the parent object. ...
Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...