Material Parameter Collections must be reassigned to access new parameters

UE - Gameplay - Blueprint - Mar 23, 2015

To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...

VR preview is grayed if the editor is started with the Oculus turned off

UE - Platform - XR - Mar 23, 2015

If the editor is started up and the Oculus is not turned on. The VR mode will be grayed out and unavailable until the editor is restarted with the oculus on. ...

When re-categorizing variables within a blueprint collapsed categories pop open

UE - Gameplay - Blueprint - Mar 23, 2015

If a user wants to change the category of a variable this will cause other categories that had previously been collapsed down for convenience to spring back open. This can make dragging and dropping ...

Mouse directly controls Camera Actor directly above 170 and below 5 FoV

UE - Gameplay - Mar 23, 2015

When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotatio ...

Timelines are displayed as [Unamed TimelineComponent] in the Details view

UE - Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Material Instances do not stack in the Blendables Array for a Post Process Volume

UE - Graphics Features - Mar 24, 2015

Given two Material Instances of one material applied both to a Blendables Array only the second (last applied) will be applied to the post process volume. With the same setup, two Materials will st ...

Swarm Agent Local Host of Coordinator not showing up in Coordinator

UE - Foundation - Core - May 26, 2015

A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...

Sphere Mask using Absolute World Position not rendering in ES2 (Android or iOS)

UE - Platform - Mobile - May 28, 2015

After deploying or Launching on to an iOS or Android device in ES2 mode, a sphere mask using an Absolute World Coordinate will not render correctly. ...

Pressing Play/Simulate on Window without Focus does not Function on Mac

UE - Platform - Apple - Jun 2, 2015

If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute. The user provided a video on his answerhub post which illustrates the issue clearly. In ...

Uncompressed Lightmaps rendering incorrectly in HTML5

UE - Platform - Mobile - Mar 25, 2015

When using uncompressed Lightmaps in HTML5, the lighting is rendered incorrectly. Using (the default) compressed lightmaps, generates no error. Also reproduced in Main Promotable-CL-2487422 (Enscr ...