This is not a regression. Tested in //UE5/Release-5.0 CL20979098. The editor crashes when right clicking a Modify Curve node in an Anim Graph of a Animation Template Blueprint. ...
Intermittent crash in virtual texture transcode. Usually mempy from nullptr but also occasionally we see the same callstack with memcpy to random location. ...
This is not a Regression. Tested in //UE5/Release-5.0 CL23058290. Crash occurs when creating a USkeletalMeshComponent inside a UMotionControllerComponent when applied to a Character. Commenting out ...
Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...
Blueprints using renamed variable do not indicate that they need to be recompiled. (However errors are shown on play) It is possible to not see an error if you add a variable with the same name as ...
A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements File: Engine\Source\Runtime\Renderer\ ...
In some occasions, engine code iterates over a certain subsystem type by calling FSubsystemCollection::GetSubsystemArray() and then calling some method on all subsystems of the returned array. This ...
Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...
Comments from users:I was simply syncing my project with the git repository at the end of it, it crashed with this errorperforce resync ...
GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...