The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...
Mesh Particle System made to show a visualization of a shockwave will not render with the refraction component of the material unless a static mesh with the material applied to it is also in camera ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...
The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...
Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...
A licensee is noticing that a heavy use of the Collections system to categorize assets is causing a lot of unnecessary source control operations and generating a lot of noise for their logs. Rather ...
REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...