Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...
4.13.1 has caused an issue where the volume can no longer be adjusted for a GoogleVR application. This is a regression of functionality in 4.13.0. Tested with build: Working: 4.13.0 Binary CL-310 ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
This only happens when successfully opening a media source AFTER failing to open another media source. ...
This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...
Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...
Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...
When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...
When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...
Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...