No user comments in crash group. Similar callstack in [Link Removed] but that is a crash and this is an ensure. 701 if (ReflectionSceneProxy && ReflectionSceneProxy->RenderTarget) 702 ...
Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering. Once the Remove-On-Break Cluster Crumbling effect is activated, there is a small delay between the disappearance of th ...
Problem description: When the Third Person Character gets attached to any other Actor (AttachToActor, Rule: Keep World), from the view of other clients the character (capsule, skeletal mesh) is out ...
In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...
In world partition levels, deleted actors can become unexpectedly unloaded prior to saving, causing loss of work. Specifically, this issue occurs after the undo history has been cleared (either manu ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...
A user reported that when calling SetText on a text widget in a widget blueprint's PreConstruct causes an editor hang when you put a breakpoint on SetText and attempt to save the asset. The issue i ...
UPD: affected version 4.26 so regression for 4.27 is no ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...