When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
I first noticed this when I was going on a ramp at a high speed and was catapulted over the level. It seems that the faster you go, the bigger the pop is with physics. It is not easy to hit, but it ...
Many of the Templates are reported to have artifacts however, the Rolling template has the most noticeable blocky artifacts that appear as soon as you load into the scene. ...
If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...
When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
When using a deferred decal material (while Dbuffer Decals are enabled) on an asset and then going fullscreen in the viewport will cause the engine to crash. Note engine doesn't crash when material ...
On a Mac in UE4.14, drop down menus on the appropriate nodes will not display correctly when the Event Graph is zoomed out below a 1:1 ratio. Regression: Does not occur in UE4:13 ...
When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...
Static mesh appears to loose material reference after setting the material to a dynamic material instance via blutility and changing levels ...
When launching to iphone7+ the incorrect device profile will be used for device profile settings. ...