FPropertySoftPath::Resolve doesn't resolve c-array elements properly

UE - Framework - Nov 20, 2023

a fix was proposed in the UDN but it needs to be tested and revised ...

FRuntimeFloatCurve in datatable causes editor crash

UE - Editor - Apr 24, 2024

Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...

Structures don't save map elements that point to an asset reference

UE - Gameplay - Mar 15, 2019

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...

Cannot change Use Custom Mode or Swap Root Bone properties on Movie Scene Skeletal Animation Params

UE - Anim - Sequencer - Sep 7, 2022

Two properties on the animation params are not exposed to BP ...

Splitting rotation pins causes values to swap around

UE - Gameplay - Blueprint - May 27, 2016

When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...

Crash removing a split parameter pin that is linked

UE - Gameplay - Blueprint Editor - Jun 13, 2017

Crash occurs if the user splits an Output Parameter on a function, then links one of the pins, and then removes the parameter entirely. I could not reproduce this in Main. ...

Use of BP node "Fill Data Table form CSV File" causes silent crash

UE - Gameplay - Blueprint - Sep 20, 2018

Using the Fill Data Table form CSV File node causes a crash when in a packaged project. ...

Packaged project crashes when using get "Get Data Table Row" and Nativize blueprint Asset is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...

USplineComponent::GetSplinePointAt() returns FSplinePoint with incorrect Type

UE - Gameplay - Components - Feb 15, 2024

USplineComponent::GetSplinePointAt() returns an FSplinePoint with the ESplinePointType 'CurveCustomTangent' rather than the type from the setup.Expected: It should return the correct type. ...

An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Framework - Blueprint Compiler - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...