"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...
User comment in crash group:error when i reimpot a mesh from a .fbx create in 3d max 213 void FVertexFactory::SetPositionStream(FRHICommandList& RHICmdList) const 214 { 215 ...
Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...
Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...
Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...
No user comments in crash group Removed topcrash label as it appears to be one user ...
The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game. Working as expected in 4.19 CL# 4033788 Found in 4.21 CL# 4233996 and ...
No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...
Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...