GoogleVR - Crash opening application on device: FATAL EXCEPTION: MainThread-UE4

UE - Platform - XR - Oct 30, 2018

GoogleVR package for android crashes on startup with the following error:10-30 11:36:52.658: E/AndroidRuntime(12189): FATAL EXCEPTION: MainThread-UE4 10-30 11:36:52.658: E/AndroidRuntime(12189): Pr ...

Ensure fires during nativized build while packaging for any BP class based on UAnimNotify

OLD - Anim - Oct 25, 2018

Cooking will fail while attempting to convert a non-data-only Blueprint class based on the native UAnimNotify class when Blueprint nativization is enabled. Workaround in lieu of a fix would be to e ...

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp

UE - Platform - Linux - Oct 25, 2018

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...

DWG file crashes ODA translator

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 23, 2018

Maybe an issue with the file as eDrawings cannot open it. ...

Packaged Builds with DX12 Crash on 2nd Start

UE - Graphics Features - Oct 18, 2018

Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...

Procedural Mesh Component Memory leak when destroyed from an Array

UE - Gameplay - Oct 15, 2018

When destroying an Actor with a Procedural Mesh Component; that is stored in an Array Variable, the memory for that Actor's Procedural Mesh Component is not cleared, leading to a Memory Leak. Howeve ...

UUserWidget::SetPositionInViewport does not function as intended

UE - Editor - UI Systems - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

Unable to package for Linux with exceptions enabled

UE - Platform - Linux - Oct 9, 2018

Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...

Blueprint reinstancing can duplicate delegate bindings from the reinstanced Blueprint Actor to another referenced Actor instance in the current scene.

UE - Gameplay - Blueprint Compiler - Oct 8, 2018

This issue occurs because post-BP compile reinstancing does not clear delegate bindings to other referenced Actor instances in the scene. Thus, the old BP actor instance remains in the referenced Ac ...