Update Oculus Audio SDK

UE - Platform - XR - May 19, 2016

The current version of the oculus audio SDK fails to initialize for some clients. We haven't been able to reproduce the problem internally but we're told from Oculus that updating the SDK will fix t ...

Crash Report output - Add external app filepath conversion to ReportCrashUsingCrashReportClient()

UE - Foundation - Core - May 18, 2016

Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...

Editinlinenew items in property editor have confusing borders

Tools - Jun 8, 2015

Borders around edit inline items seem wrong. Inline items get their own dark header bar but nothing at the end of the item so it doesn't appear separate from the next property in the parent object. ...

Get array node will disconnect on restart if it's getting from an array variable of the same bp

UE - Gameplay - Blueprint - Jun 18, 2015

Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...

In Third person template (specifically) Getting World Location of a character component in a packaged game will cause a crash

UE - Gameplay - Blueprint - Jun 11, 2015

If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...

Landscape cooked heightmap and Physical Material mismatch

UE - LD & Modeling - Terrain - Landscape - Jun 19, 2015

Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...

Light Shaft bloom on the Oculus are straight beams of light

UE - Platform - XR - Jun 15, 2015

When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus. ...

Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

Replacing a Widget and then reusing it's name for another widget will cause a crash

UE - Editor - UI Systems - Jun 4, 2015

The user named a border "background" then replaced it with a canvas panel. After this they made an image and named it "background" and this cause a crash. Some kind of naming conflict. ...

The Name and Expression for the math node are tied together. Changing one changes the other

UE - Gameplay - Blueprint - Jun 19, 2015

When changing the name of the math expression node it will in turn change the expression. Trying to name the node results in the math being replaced with the new name. This also works in reverse. If ...