Repackaging the same build produces different order of shader code chunks in IoStore container TOC

UE - Rendering Architecture - Materials - Apr 24, 2024

A licensee reported that packaging the build with same content (it is unclear if they were rebuilding the DDC between the runs, but it shouldn't matter) produces a different placement of code chunks ...

Static lighting crash on 5.4 when using landscape with WPO

UE - Graphics Tools - Terrain - Landscape - May 22, 2024

When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash. Licensee mentioned it was likely caused by a commit for 5.4, C ...

[PCG] Delayed PCG Component Unregister causing stale pointer crash

UE - World Creation - Procedural Tools - PCG Component - Jun 11, 2024

Crash in blueprints when opening right-click menu

UE - Gameplay - Blueprint - Apr 22, 2015

Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...

Enums in blueprint macros receive "Direction mismatch" errors upon calling macro in event graph

UE - Gameplay - Blueprint - Nov 6, 2015

If a macro that contains an enum and enum output is called within an event graph, the enum will show a direction mismatch error upon placing a copy of the macro into the event graph and recompiling. ...

Compile error when declaring UPROPERTY() TArray with TFixedAllocator

UE - Foundation - Core - Feb 20, 2015

Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'." Removing/commenting out the UPROPERTY() allows the project to compile correctly. ...

Controller Input continues moving viewport camera after disconnecting

Tools - Jul 22, 2015

If a controller is plugged in before the editor is opened the viewport camera will start moving forward. If the controller is unplugged the camera will continue the controller input. Additionally, i ...

Light Source Angle Input disabled when switching to static light on directional lights

UE - Graphics Features - Jan 14, 2015

If the directional light is switched from stationary to static, the Light Source Angle Input option is disabled in the details pane. ...

Target pin creates compile errors unless value is set outside of node

UE - Gameplay - Blueprint - Jan 8, 2015

Some nodes have target pins that auto-fill to target: self. However, unless a value is passed into this node from a get or other means, the blueprint will not compile. ...

Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

UE - Simulation - Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...