Within USkinnedMeshComponent::UpdateLODStatus_Internal, if the USkinnedMeshComponent does not yet have a MeshObject, MaxLODIndex will be left as 0 and as a result PredictedLODLevel will be set to 0 ...
When using instance stereo it appears that Niagara particles do not render as expected in VR ...
Generated from CrashReporter ...
Enabling the disaster recovery plugin causes a memory leak when importing and editing a large amount of textures. This can result in either a system lockup or a crash. ...
Dropping audio assets onto audio subtracks in the timeline adds them to a regular audio track instead. ...
Color set by Vector Parameters in a material differs in preview from color obtained in retainer box. Obtained color does not match either sRGB or Linear values of color visible in material preview. ...
DeploymentServer fails to transfer the files LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Running: F:\UE4-Release-4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe ...
It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...
Before assigning RefSkeleton, FSkeletalMeshMerge::MergeSkeleton calls BuildSockets->RebuildSocketMap->FSocketInfo->RefSkeleton.FindBoneIndex, which incorrectly sets the SocketBoneIndex. ...
Decals fading in with Fade Duration set to zero. Found in 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 Preview 5 CL# 7838574 ...