ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...
From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...
https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...
This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...
Relevant Ticket and UDN [Link Removed] [Link Removed] ...
Unshelving the CL's mentioned in the repro steps causes Unreal Editor to stall when loading up on Linux. Issue still occurs when the unshelved CL files are reverted. ...
Marking as a regression as this does not occur in 4.25.4 User description: I want to have UMG UI that persists for the lifetime of the game so I create my root widget and add it to the viewport fr ...
When calling TearOff followed immediately by Destroy, the channel will be closed with the reason that the actor was destroyed, so the actor will be destroyed on the client as well. In the UDN linke ...