Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered

Tools - Jul 16, 2015

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...

Editor shortcuts can cause conflicts with input bindings (PINW)

Tools - Apr 9, 2015

Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...

More clarity for error when spawnables reference level actors

UE - Anim - Sequencer - Jun 20, 2016

More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

UE - Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Ensure all Template Character classes set AutoPossessPlayer=Disabled when instance placed in level

Docs - Samples - Jul 6, 2016

When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move. See Zak's comment at bottom of thread. ...

Morph Targets Get Overridden By APEX Cloth

UE - Simulation - Physics - Character - Nov 4, 2016

Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...

Spline components no longer have static/movable option

Tools - Nov 5, 2015

Spline components cannot be set to static/movable in blueprints. ...