User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...
While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...
If the user has the oculus plugged in and turned on when they start up their project the "Is Head Mounted Display Enabled" node will always return true in PIE, even if the oculus is turned off. ...
The user is trying to get the Twitch LiveStream Plugin to work. After reading through some more recent Forum posts as well as the initial implementation of the Plugin within the release notes, it is ...
A user was trying to cast to a child blueprint from the parent using a "Reference to self" variable as the target. The warning messaged: "Child" does not inherit from "Parent" (Cast to "Child" wou ...
Dowloaded 4.7.5 release from GitHub and was able to compile the UE4 Editor source code successfully. Then attempted to compile using the "UE4 - Game -Mac" filepath, but received message saying could ...
A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...
When attempting to set the configuration for mobile devices within the Engine/Config/DefaultDeviceProfiles.ini, any value that is non-uniform like 1.2 or 1.6 will render a black screen after deployi ...
The user claims to have converted his project with each new version of the engine starting from 4.2. Comments left in crash reporter "Tried to open project" Creating bug for tracking purposes unti ...
When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...